Sunday, November 24, 2013

Lovefilm hits Xbox One just in time to sate early adopters' on-demand desires

Lovefilm hits Xbox One just in time to sate early adopters' on-demand desires

The Lovefilm instant streaming app is now available for the first Xbox One owners to download from the console's App Marketplace.

The Amazon-owned on demand portal was listed as one of the few big name entertainment apps that would be made available on day one, and duly arrived on Friday afternoon as buyers unboxed.

Naturally the app, which joins rival service Netflix on the new Xbox One, features 1080p streaming and Dolby 5.1 sound along with the full catalogue of movies and TV shows.

It also plays nice with the Xbox One's 'snap and full' features, allowing users to work in other apps while watching content on the big screen.

WhisperSync and Kinect integration

The Lovefilm app also features the Amazon WhisperSync technology (borrowed from the Kindle range) which lets viewers pause and resume on other devices without losing their position.

It is also compatible with Kinect gestures with browsing, selecting and moving through content available through a simple wave of the hand.

The arrival of Lovefilm boosts the Xbox One's launch line up with currently lacks Xbox 360 mainstays like the BBC iPlayer, Sky Go and Sky's Now TV.

The BBC says it is working with Microsoft to bring the iPlayer to the Xbox One, which Sky says Now TV won't arrive until next summer, with no immediate plans for Sky Go.

The iPlayer on the other hand will be a launch app on the PS4 when it arrives next week. It appears to the naked eye that the Beeb's beef is with Microsoft's desire to put everything behind the Xbox Live paywall.


    






In Depth: From reveal to retail: How we arrived at the Xbox One Day One Edition

In Depth: From reveal to retail: How we arrived at the Xbox One Day One Edition

The Xbox One name is a misnomer that's as giant as the hefty console itself, as Microsoft has put its third system through four major changes in just six months.

Microsoft's pendulum-swinging messages were no doubt fueled by Sony's more gamer-friendly PS4 announcements and zinger-filled E3 jabbs.

Ultimately, consumers benefit from more than the entertaining back-and-forth between the two companies - they also now have a better, feedback-inspired, next-generation Xbox.

The changes of the last six months have made transitioning from the Xbox 360 to Xbox One a little easier, albeit a bit confusing at times.

The only requirement the much-evolved Xbox One needs now is to set the record straight.

Xbox One timeline

Xbox One online check-ins check out

The Xbox One reveal on May 21 sparked a panic of rumors that the new system would carry an "always-online" requirement. Gamers immediately feared this "no internet connection, no functional Xbox" future.

This was never really the case, but Microsoft failed to promptly address the situation with facts, leaving wild speculation to shape the Xbox One in a color reminiscent of the Red Ring of Death.

When the company did set the record straight, gamers were left with something less threatening: a once every 24 hours online check-in requirement to keep the Xbox One chugging along.

There were benefits to this daily internet check-in "feature." Both physical and digital game purchases could be backed up to a cloud-based library and played on another Xbox One.

A few gamers liked this idea so much that they petitioned Microsoft to bring back Xbox One DRM.

  • Take a gander at our Xbox One controversy timeline. Just to the right ... there you go.

Family sharing shot down

Microsoft also introduced a family sharing plan that would have allowed up to 10 members of a family to log in and play from each others' shared games library - again on any Xbox One.

"You can always play your games, and any one of your family members can be playing from your shared library at a given time," Microsoft explained while never defining how loose of a concept "family member" would be.

Xbox One dashboard

The true definition doesn't matter now. Both the cloud-based library and family sharing concept were axed, at least for the time being, when Microsoft gave up on the online check-in requirement - it was necessary to make the games library syncing process work.

Considering gamers' experience with frustrating DRM catastrophes, the potential downsides to an almost-always-online console outweighed game sharing features between multiple Xbox One consoles and family members.

Xbox One used games policy reversal

The greater reason behind the periodic online check-ins had to do with how Microsoft wanted to control Xbox One used game sales.

Was it an all-out used games ban? Was there a fee attached to buying or selling a used game? Was it just an option for third-party publishers to take advantage of?

These were some of the important questions on gamers' minds that went unanswered from the first day the Xbox One was announced until up to 31 days later. Politicians in a heated scandal usually fold faster than that.

On June 6, Microsoft finally made it clear that transferring an Xbox One game to a friend wouldn't incur a fee if they've been on your Xbox Live friends list for more than 30 days. But each game could only be exchanged once.

Xbox One game trade-ins to "participating retailers" were also possible and Microsoft said it wouldn't charge a fee here either, but this left the door open to third-party publishers to apply fees.

It also seemingly closed the door to independent video game retail chains that get by on buying and reselling used games due to the never-defined "participating retailers" list.

Microsoft also hadn't made plans for loaning and renting games, stating that these options wouldn't be possible when the Xbox One launched. It was "exploring the possibilities with [its] partners."

That exploration was never needed, as the backlash over Microsoft's complicated used games policy led to a complete reversal at the same time the company did away with online check-ins.

You're required to buy Kinect, but don't have to use it

The Xbox One Kinect is a powerful 1080p gesture and voice-based input that can process 2GB of data per second and recognize six skeletons at once.

But this next-generation camera has gotten under gamers' skin for a number of reasons, mostly because it was originally supposed to be essential for the Xbox One to function.

This requirement led to everything from reasonable privacy concerns to unchecked conspiracy theories when it was revealed that the sensor would be listening for the "Xbox, On" voice command even when the system was powered off.

Xbox One Kinect camera lense

It sure didn't help that reports fingered Microsoft for working with the US government on its Prism surveillance program. Its alleged spying on web customers further gave credence to the thought of Xbox One snapping photos and listening in on conversations in users' living rooms.

It took more than two weeks for the company to note that the Xbox One Kinect could be paused and that even the "Xbox, On" functionality could be disabled.

One less problematic issue remained: the new Kinect is much larger than its Xbox 360 counterpart. Users still complained that it might be a hassle to set up in certain living room or bedroom environments.

Microsoft set the record straight at the end of the summer, confirming that the Xbox One Kinect would not be required to be plugged in after all.

Open to indie games, maybe more than Sony

The Xbox One's final strategy shift came when Microsoft reversed its indie game policy.

All game developers originally needed to find a publisher to back their software in order to have a game release on the Xbox One, threatening garage-based video game creators.

This emerging talent simply migrated to Sony's indie-friendly PS4, as Microsoft's rival was more than happy to demonstrate during an usually long segment of its E3 2013 press conference.

Xbox One controller battery

A month after this happened, Microsoft not only opened up the Xbox One platform to small-time developers, it announced that all Xbox Ones would double as a developer unit.

This kind of hardware can be five times the cost of a normal console.

"Our vision is that every person can be a creator," Xbox Chief Product Officer Marc Whitten said in a statement on July 24.

"That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox Live."

Xbox One price remains

Microsoft changed its tune on four out of five controversial decisions, keeping the higher Xbox One price intact as it goes head-to-head with the PS4 today.

The Kinect-camera-included console costs $499 in the US, £429 in the US and $599 in Australia for its worldwide launch.

Xbox One unboxing

But even this will change eventually. Early adopters are going to pay the premium for Microsoft's next-generation console, while everyone on the sidelines will enjoy inevitable price drops.

Macro changes for Microsoft

Microsoft didn't change Xbox One's VCR-like form factor, its 8GB RAM and included specs, or the launch game lineup in the last six months as much as it overhauled its jarring, unfriendly policies.

Because of this, Xbox One acts more like the Xbox 360 than it did when it was first revealed in May, and for many gamers, that's completely OK.

Most importantly, it shows that Microsoft is open to change, a valuable lesson the wider company is at this experiencing at this very moment with its CEO exiting and its once-software-only investments looking to hardware beyond the Xbox brand.

  • Our Xbox One review is evolving by the minute, but it's definitely worth reading right now.

    

Updated: Xbox One day one buyers report faulty drives, other issues with new console

Updated: Xbox One day one buyers report faulty drives, other issues with new console

The Xbox One has finally launched, but unfortunately for Microsoft and its fans this day hasn't gone off without a hitch.

Day one Xbox One buyers are reporting a variety of issues with the hardware they purchased at the console's midnight launch and throughout its release day.

Those problems range from critical errors with software updates to scratched consoles and faulty headsets and disc drives, according to reports given to and compiled by IGN and Geek.com.

Update 5:55 p.m. PST Friday: Microsoft has sent TechRadar an updated statement, noting that "the issue" is only impacting a miniscule number of users:

"The issue is affecting a very small number of Xbox One customers. We're working directly with those affected to get a replacement console to them as soon as possible through our advance exchange program. Rest assured, we are taking care of our customers."

We asked Microsoft for clarification on what exactly "the issue" it is referring to is.

Making light

Alleged issues with day one Xbox One hardware include a headset that emits nothing but static, a console trapped in an endless loop of crashing and rebooting, and disc drives that won't read or install games and even make grinding noises.

YouTube : http://www.youtube.com/watch?v=lOPcMT5DHWYYouTube : http://www.youtube.com/watch?v=dIzTX_NjVj8

Users posted the above videos, which appear to show the Xbox One making some alarming noises before failing to read discs like Call of Duty: Ghosts and, amusingly, a Rage Against the Machine CD.

Some frustrated customers have taken to Twitter to complain directly to Microsoft's @Xbox account, responding to tweets with messages like, "lol yeah too bad my disc drive doesn't work" (Microsoft recommended that the user get in touch with @XboxSupport).

Elsewhere, on the four-million-subscribers strong video games subdivision of Reddit, a user reportedly opened his brand new Xbox One console to find a Microsoft test disc inside.

Another user responded, making light of the Xbox One's launch day woes, by claiming that he had found a 13-year-old Nintendo 64 game in his PC disc tray today.

xbox one test disc

Other users have reported receiving an error labeled "E100" when downloading system updates on their new Xbox One consoles.

That error and others are covered on Microsoft's official Xbox One support site, which says that customers who experience that particular message will have to submit their consoles to Microsoft for repair.

These issues could well prove to be isolated, and they in no way indicate that the Xbox One suffers from a widespread malfunction like the Xbox 360's notorious red ring of death.

Then again, by its very nature - it was caused by overheating consoles - the red ring surfaced only months after the console's launch.

To be fair

The PS4, which launched last week, had its fair share of launch issues as well.

Thankfully, Sony was quick to respond. The company said that fewer than 1% of PS4 consoles were affected, and that the figure is within its expectations for a new product launch.

As of launch day, Sony was working with consumers to replace their faulty consoles.

'We plan to take care of our customers'

A Microsoft spokesperson sent TechRadar the following statement Friday afternoon, offering no explanation for what was going on with console but outlining avenues for customers to reach out to the company:

"We know that with a hardware launch of this magnitude customers will have questions and we have many avenues for customers to get the answers they need and get back in the game as soon as possible.

"Rest assured we plan to take care of our customers. Any customer who believes they are experiencing an issue with their Xbox One should reach out to us. There are many avenues available for customers to get in touch with us including:

  • Talking to a live customer support person that can call you back if you don't want to wait
  • Xbox.com for support pages and forums
  • On Twitter with @XboxSupport
  • There are also Help and diagnostics on the console by saying 'Xbox Help'"

    






Interview: Mozilla's web security guru talks open source

Interview: Mozilla's web security guru talks open source

Mozilla is about more than just web browsers - it's an organisation committed to making the web a better place for users. As part of this, it's funding development of a tool to help web developers make their sites more secure: the Zed Attack Proxy (or ZAP).

Our sister magazine Linux Format met lead developer and security campaigner Simon Bennets to talk about ZAP, Mozilla and black hats.

LXF: Can you let us a little bit about how you started using open source software?

SB: I've been using open source for many years as a developer. I really like it, and I like the principals behind it, but I'd never had the opportunity to contribute to any. I'd tried to convince previous companies that some of our products should be open, but to no effect. Those are commercial decisions, which I typically don't get involved in. I wanted to have a project to work on, and I wanted to learn about security, so I decided to start work on ZAP, as it became. It all came from there, really.

LXF: And you're now working for Mozilla. What's the culture like?

SB: Completely bizarre. Really strange. I've come from a commercial background, and the discussions we have are completely different. You have discussions about whether you should have the discussions in public or not. It's all about what's best for the users - what's best for people who use the internet. It's a very accepting culture and it's a very supportive culture. It's all about doing the right thing, which is really nice to be part of.

LXF: Can you tell us a bit about ZAP. What's it for? Who is it aimed at?

SB: I'm trying to aim it at as wide an audience as possible. It's a tool for finding vulnerabilities in web applications. It's used by security teams - professional penetration testers - but my focus is to get developers, functional testers and quality assurance using it because I think it's important that they understand security.

I believe that you can't create secure web applications unless you have some understanding of web application security. This is a way of understanding that. It allows you to hack your own web applications and get some understanding of what the bad guys are going to do.

LXF: What's the thing that's surprised you most about working on an open source project?

SB: I suppose the willingness of people to help. I wanted ZAP to be a community project because I think the strength of open source comes from when anyone can contribute. It's been great getting people involved, people to helping out and people doing some really great work. Dealing with the people has been a real pleasure.

LXF: How many contributors are there?

SB: Quite a lot. We have a list of credits on the website that's included with ZAP as well. There are 30 or 40 names on there. About half a dozen contribute code regularly, and some people as and when. It is a community project, so I want people to get involved.

We're very supportive of new people, so whether you're a developer who wants to learn about security or an expert in security who wants to learn more, then we're happy to help you. I'm happy to spend an hour helping someone do something that would take me 20 minutes to do myself, because that means that the person can do more in the future.

Mozilla is diversifying into mobile

LXF: Are there any skills shortages you've found in the open source community?

SB: Documentation! I haven't found a shortage of security skills; surprisingly. ZAP has taken off in the security community, so there's people working on ZAP that know a lot more about security than I do. I'm still learning. I guess we all are!

I suppose there's less of a testing background, but Björn Kimminich has just joined the team and he's from a QA background. He pointed out that there aren't many ZAP regression tests. He's right, and he's started writing them. So we're finally getting some unit tests, which I'd been meaning to do for some time. We could use more people working on the tests, working on the documentations and working on it generally, but that's always the case.

LXF: If there was one piece of advice for people to develop secure web apps, what would it be?

SB: Start learning about security. If you don't know anything about security, you can't build secure web apps. Something like the Open Web Application Security Project (OWASP) top ten risks to web applications is a great place to start. You can start learning about cross-site request forgeries and things like that, which a lot of developers don't know about.

LXF: How do you deal with the issue that ZAP will be used by some bad guys?

SB: That was something I worried about before releasing ZAP. The justification I've got, and the one I still think is valid, is that the bad guys already know how to do all this. The bad guys know the techniques, and they've got their own tools.

A lot of it is knowledge - the bad guys have it and the good guys don't - so I'm aiming this at the good guys. I'm trying to make it as easy as possible with things like integrating ZAP in a continuous integration environment - things that the bad guys aren't interested in. We focus on things that the good guys can use, and it's levelling the playing field to give them a fighting chance.

LXF: Have you made any design decisions that make it harder for black hats to use?

SB: There are certain things that people have asked for that I don't really want to develop - other people can develop them - so there are definitely things that I can think of (which I won't mention) that I would not be comfortable implementing. But in the end, the bad guys will have the tools, and theywill use them to attack your web applications. They're attacking your web applications right now.


    






Saturday, November 23, 2013

BBC iPlayer available on day one for Sony PS4 buyers, unlike Xbox One

BBC iPlayer available on day one for Sony PS4 buyers, unlike Xbox One

The Sony PS4 console will arrive in the UK packing the BBC iPlayer app when it goes on sale next Friday 29 November, reports have confirmed.

The Sixth Axis website, which has a pre-release PS4 console, says the iPlayer, BBC Sport, IGN and Demand 5 apps have already shown up on the console.

The site said there's no sign of Netflix, Lovefilm, 4oD, Blinkbox and NowTV, but there's a chance those apps will arrive in the week leading up to the console going on sale.

With iPlayer on board on day one, Sony can claim a minor victory over the Xbox One, with the BBC still in the process of developing its version of the on-demand portal for Microsoft's new console.

No Auntie

The Xbox One went on sale in the UK today without Auntie's app, but with 4oD, Netflix, Lovefilm and Demand 5 all on board the console.

Currently Sky says it has no immediate plans to bring Sky Go to the next-gen consoles, but the company is likely to roll out the on-demand portal to the Xbox One sometime next year. Now TV will arrive on the Xbox One next summer.

Does the presence of the iPlayer affect which console you'd prefer to have in your living room? Let us know your thoughts in the comments section below.