Showing posts with label Depth. Show all posts
Showing posts with label Depth. Show all posts

Wednesday, November 27, 2013

In Depth: Xbox One: the launch games you need to play right now

In Depth: Xbox One: the launch games you need to play right now

So you've managed to bag yourself an Xbox One. Good work. But there's only so much fun you can have seeing if Kinect recognises rude words, so what are you actually going to play on the console? The One's launch lineup is pretty beefy, but once you've cut through it, which games are the essential ones?

We've narrowed down the list of big names to help you on your quest, rounding up the verdicts from some of our Future pals. You're most welcome.

Dead Rising 3

Dead Rising 3

If welding a motorbike to a steamroller doesn't sound like fun then frankly there's no pleasing you. Dead Rising 3 is set 10 years after the last game - this time you play as Nick Ramos, who must escape Los Perdidos and its population of zombies before an impending military strike.

The game has been criticised for its technical flaws - perhaps not one to showcase next-gen power, then - but there's a consensus across the board that there's still plenty of fun to be had as you decorate the streets with the entrails of the undead, turning almost any object into a weapon as you go.

Edge said:

"Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most."

While GamesRadar said:

"Dead Rising 3 has made its brand of zombie-slaying as much fun as possible, but it needs to fix a lot more than that before it becomes king of the undead."

Forza 5

Forza Motorsport 5

If you're looking for something that does show off the power of next-gen though, Forza 5 is probably the best place to start. Having spent plenty of time with it in recent weeks, we can promise you that it truly dazzles running at 60fps 1080p.

But it's Drivatar that really takes things into next-gen territory as the game learns how you race and creates an online character that behaves just like you. If this is what developers are doing with Cloud power right now, just think about what else we might see further down the line.

Despite problems with car handling and the use of microtransactions, CVG agrees with most others that, flaws aside, the game is a visual feast. It said:

"Such niggles will be forgiven by many, simply because the game looks incredible. The 60 frames per second action rendered at 1080p with remarkable texture resolution is, at times, an astonishing spectacle."

GamesRadar, meanwhile, said:

"Forza Motorsport 5 prizes quality over quantity, eschewing the vehicular excess of previous entries to focus on the gameplay. The result is a leaner, more refined racer."

AC4

Assassin's Creed IV: Black Flag

We tried to avoid putting any cross-gen-platform titles in here but it's impossible to ignore Assassin's Creed 4. The new game, which lets gamers explore pirate-infested waters, is being hailed as a return to form for the series and one of the most impressive games of the year.

Given its availability on the Xbox 360 and PS3, it might not justify picking up an Xbox One alone, but you could do a lot worse than grabbing this if you're looking to pad out your next-gen collection.

GamesRadar said:

"An ambitious start for Assassin's Creed on next-gen. The vibrant Caribbean world and bloody piracy shine brightest, while the only sour notes come from contrived series story beats and repetitive missions--both need rethinking for AC5."

While CVG said:

"Much like the first Assassin's Creed, Black Flag isn't perfect. But the treasure trove of memorable experiences on offer here put all but the very best open worlds to shame."

KI

Killer Instinct

Rare's original Killer Instinct is almost 20 years old but its legacy is still alive and kicking, surfacing as a free-to-play game for Xbox One launch day. We heartily recommend this for anyone looking for a pick-up-and-play title that's easy to dip in and out of.

You'll only be able to play as the character Jago without putting down any cash, but you can choose to buy more characters individually or pay for the whole lot at once.

GamesRadar said: "Excellent mechanics and incredible playability make up for Killer Instinct's shortage of single-player content. Franchise fans and fighting game junkies will be most please."

Edge said: "There's a fantastic combo system at Killer Instinct's core, but right now it feels like half a game – one full of promise, certainly, but not an especially next-gen one either. The cascade of particles may not be enough to retain player interest until the rest of the game arrives."

Let's hope there's more to come.

NFS

Need for Speed Rivals

Another racer to round off our list, but how could we forget Need for Speed Rivals? It might be the twentieth episode in the franchise but it's back with a next-gen vengeance and we couldn't be more pleased.

With Hot Pursuit's cops-vs-racers setup placed in an open world in the style of Most Wanted, Rivals really throws all its best ideas into the pan and then makes it look as stunning as possible. If you want adrenaline-pumping car chases, Rivals is your ticket.

CVG said:

"Rivals is gorgeous, invigorating, progressive and anything but a makeweight in the next-gen launch line-up. It's the strongest NFS in an age and a cheeky right-hook to the jaw of the likes of Forza Horizon, Gran Turismo and Grid 2."

GamesRadar said:

"Need for Speed: Rivals is a wholly enjoyable open-world racer. The driving is solid, its streets are a joy to explore, and its racing assignments--though a bit repetitive at times--are incentive enough to keep you coming back for more."


    






Sunday, November 24, 2013

In Depth: From reveal to retail: How we arrived at the Xbox One Day One Edition

In Depth: From reveal to retail: How we arrived at the Xbox One Day One Edition

The Xbox One name is a misnomer that's as giant as the hefty console itself, as Microsoft has put its third system through four major changes in just six months.

Microsoft's pendulum-swinging messages were no doubt fueled by Sony's more gamer-friendly PS4 announcements and zinger-filled E3 jabbs.

Ultimately, consumers benefit from more than the entertaining back-and-forth between the two companies - they also now have a better, feedback-inspired, next-generation Xbox.

The changes of the last six months have made transitioning from the Xbox 360 to Xbox One a little easier, albeit a bit confusing at times.

The only requirement the much-evolved Xbox One needs now is to set the record straight.

Xbox One timeline

Xbox One online check-ins check out

The Xbox One reveal on May 21 sparked a panic of rumors that the new system would carry an "always-online" requirement. Gamers immediately feared this "no internet connection, no functional Xbox" future.

This was never really the case, but Microsoft failed to promptly address the situation with facts, leaving wild speculation to shape the Xbox One in a color reminiscent of the Red Ring of Death.

When the company did set the record straight, gamers were left with something less threatening: a once every 24 hours online check-in requirement to keep the Xbox One chugging along.

There were benefits to this daily internet check-in "feature." Both physical and digital game purchases could be backed up to a cloud-based library and played on another Xbox One.

A few gamers liked this idea so much that they petitioned Microsoft to bring back Xbox One DRM.

  • Take a gander at our Xbox One controversy timeline. Just to the right ... there you go.

Family sharing shot down

Microsoft also introduced a family sharing plan that would have allowed up to 10 members of a family to log in and play from each others' shared games library - again on any Xbox One.

"You can always play your games, and any one of your family members can be playing from your shared library at a given time," Microsoft explained while never defining how loose of a concept "family member" would be.

Xbox One dashboard

The true definition doesn't matter now. Both the cloud-based library and family sharing concept were axed, at least for the time being, when Microsoft gave up on the online check-in requirement - it was necessary to make the games library syncing process work.

Considering gamers' experience with frustrating DRM catastrophes, the potential downsides to an almost-always-online console outweighed game sharing features between multiple Xbox One consoles and family members.

Xbox One used games policy reversal

The greater reason behind the periodic online check-ins had to do with how Microsoft wanted to control Xbox One used game sales.

Was it an all-out used games ban? Was there a fee attached to buying or selling a used game? Was it just an option for third-party publishers to take advantage of?

These were some of the important questions on gamers' minds that went unanswered from the first day the Xbox One was announced until up to 31 days later. Politicians in a heated scandal usually fold faster than that.

On June 6, Microsoft finally made it clear that transferring an Xbox One game to a friend wouldn't incur a fee if they've been on your Xbox Live friends list for more than 30 days. But each game could only be exchanged once.

Xbox One game trade-ins to "participating retailers" were also possible and Microsoft said it wouldn't charge a fee here either, but this left the door open to third-party publishers to apply fees.

It also seemingly closed the door to independent video game retail chains that get by on buying and reselling used games due to the never-defined "participating retailers" list.

Microsoft also hadn't made plans for loaning and renting games, stating that these options wouldn't be possible when the Xbox One launched. It was "exploring the possibilities with [its] partners."

That exploration was never needed, as the backlash over Microsoft's complicated used games policy led to a complete reversal at the same time the company did away with online check-ins.

You're required to buy Kinect, but don't have to use it

The Xbox One Kinect is a powerful 1080p gesture and voice-based input that can process 2GB of data per second and recognize six skeletons at once.

But this next-generation camera has gotten under gamers' skin for a number of reasons, mostly because it was originally supposed to be essential for the Xbox One to function.

This requirement led to everything from reasonable privacy concerns to unchecked conspiracy theories when it was revealed that the sensor would be listening for the "Xbox, On" voice command even when the system was powered off.

Xbox One Kinect camera lense

It sure didn't help that reports fingered Microsoft for working with the US government on its Prism surveillance program. Its alleged spying on web customers further gave credence to the thought of Xbox One snapping photos and listening in on conversations in users' living rooms.

It took more than two weeks for the company to note that the Xbox One Kinect could be paused and that even the "Xbox, On" functionality could be disabled.

One less problematic issue remained: the new Kinect is much larger than its Xbox 360 counterpart. Users still complained that it might be a hassle to set up in certain living room or bedroom environments.

Microsoft set the record straight at the end of the summer, confirming that the Xbox One Kinect would not be required to be plugged in after all.

Open to indie games, maybe more than Sony

The Xbox One's final strategy shift came when Microsoft reversed its indie game policy.

All game developers originally needed to find a publisher to back their software in order to have a game release on the Xbox One, threatening garage-based video game creators.

This emerging talent simply migrated to Sony's indie-friendly PS4, as Microsoft's rival was more than happy to demonstrate during an usually long segment of its E3 2013 press conference.

Xbox One controller battery

A month after this happened, Microsoft not only opened up the Xbox One platform to small-time developers, it announced that all Xbox Ones would double as a developer unit.

This kind of hardware can be five times the cost of a normal console.

"Our vision is that every person can be a creator," Xbox Chief Product Officer Marc Whitten said in a statement on July 24.

"That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox Live."

Xbox One price remains

Microsoft changed its tune on four out of five controversial decisions, keeping the higher Xbox One price intact as it goes head-to-head with the PS4 today.

The Kinect-camera-included console costs $499 in the US, £429 in the US and $599 in Australia for its worldwide launch.

Xbox One unboxing

But even this will change eventually. Early adopters are going to pay the premium for Microsoft's next-generation console, while everyone on the sidelines will enjoy inevitable price drops.

Macro changes for Microsoft

Microsoft didn't change Xbox One's VCR-like form factor, its 8GB RAM and included specs, or the launch game lineup in the last six months as much as it overhauled its jarring, unfriendly policies.

Because of this, Xbox One acts more like the Xbox 360 than it did when it was first revealed in May, and for many gamers, that's completely OK.

Most importantly, it shows that Microsoft is open to change, a valuable lesson the wider company is at this experiencing at this very moment with its CEO exiting and its once-software-only investments looking to hardware beyond the Xbox brand.

  • Our Xbox One review is evolving by the minute, but it's definitely worth reading right now.